Blog 4: Autoethnography – Animation

In my last post, I have told the relationship between animation and me. Therefore, I have also chose something about animation for my project. The theme of my project is the animation goods. Because of this, I have gone to C3, an event about Japanese ACG. There are the live, animate activities and some animate…

Blog 3: Digital Asia – Animation

When we take about digital, what I associated is ACG. A means animation. C represents comic. And G is gaming. Nowadays, there are many ways for us to enjoy animation online. That makes animations become digital. Sometimes, comics may remake as an animation. That also makes comic become digital. PlayStation, Xbox, Nintendo. Those kinds of…

Blog 2: Autoethnography

If we were in 1950s, this method of research was not common to see since the researchers would claim that their researches were all neutral and objective. However, when the society get change, the method of research will also change.¬†Autoethnography is one of the example. Autoethnography is a kind of research and writing. It is…

Blog 1 : Battle Royale II: Requiem

This week, we have watched the Japanese film “Battle Royale II: Requiem”. Before talking about this film, here is the short introduction about the last¬†film “Battle Royale”.¬†“Battle Royale” is about Shuya Nanahara and his classmates have been chosen by the government to take part in a survival game where all the students of the class…